dequeuing functions? Such a flag could be screwed up by interrupts
at inopportune times. */
-/* If this flag is non-zero, we will check mouse_moved to see when the
+/* If this flag is non-zero, we check mouse_moved to see when the
mouse moves, and motion events will appear in the input stream. If
- it is zero, mouse motion will be ignored. */
-int do_mouse_tracking;
+ it is zero, mouse motion is ignored. */
+static int do_mouse_tracking;
/* The window system handling code should set this if the mouse has
moved since the last call to the mouse_position_hook. Calling that
Vlast_event_frame = internal_last_event_frame = Qmacro;
#endif
- if (executing_macro_index >= XFASTINT (Flength (Vexecuting_macro)))
+ /* Exit the macro if we are at the end.
+ Also, some things replace the macro with t
+ to force an early exit. */
+ if (EQ (Vexecuting_macro, Qt)
+ || executing_macro_index >= XFASTINT (Flength (Vexecuting_macro)))
{
XSET (c, Lisp_Int, -1);
return c;
realmaps[nmaps1++] = maps[mapno];
value = Fx_popup_menu (prev_event, Flist (nmaps1, realmaps));
+ if (CONSP (value))
+ {
+ /* If we got more than one event, put all but the first
+ onto this list to be read later.
+ Return just the first event now. */
+ unread_command_events
+ = nconc2 (XCONS (value)->cdr, unread_command_events);
+ value = XCONS (value)->car;
+ }
if (NILP (value))
XSET (value, Lisp_Int, quit_char);
if (used_mouse_menu)